| It optimizes the renderizado only carrying out it with visible objects
SurRender Umbra is an API that can be included in any renderizado or in the motor of a game.
Their purpose is to identify the visible objects with the biggest possible speed, and once Umbra has finished its process you will be able to continue only drawing the visible objects. Something so "simple" as this it can save you a lot of time of renderizado.
SurRender Umbra is specially efficient because it doesnt require to process the complete scene, neither all the objects to determine which the visible ones are, but rather he/she carries out the process and he/she obtains the visible objects without hardly losing time in determining the non visible objects.
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